Building living installations in pixels and light.
We have been creating interactive art since 2008 using computer code, graphics, sensors and projection. In 2013, we started to put lots of these interacting art works (or 'creatures') into a single space and see how they effect each other. We call these spaces Microworlds. In a Microworld we always try to work with other local makers and artists to fill these spaces with creative coding, sound, electronics, robots, music, performance and anything else we come across to make the spaces into living environments. The public is invited into the space and they too affect the interacting artworks. We the artists are there all the time. We enjoy engaging with the public in as many ways as possible and encourage them in open play and exploration.
Recently we have been adding workshops into the mix - we are keen to inspire the next generation of digital artists and often teach creative coding to kids and adults for free during these events. Importantly for us the results of the workshops are then fed into the Microworld acting as a new energy source for the digital ecosystem. So we are not only showing people what digital artists do - we are actually making them digital artists on the spot. The potentials of digital art are really exciting.
Become digital art.
We also deliver bespoke workshops for art organisations, festivals and events up and down the country. Please contact us for further information - we are always interested in working on new projects which engage the public with digital art and encourage people to create their own. We always look for ways to feed the results into our ongoing practice.
In the next year we will be working to expand the Microworld concept even further by moving it all online, making it accessible to engagements from all over the world and we are looking forward to the exciting possibilities and challenges of the ever expanding digital art world.
What happens when interactive art works interact with each other?
This booklet explains the ideas behind Microworld and details on getting involved.
Genetic Moo is a collaboration between Nicola Schauerman and Tim Pickup. We are based in Margate but work all over the UK and abroad.
Our film Battle of Blister has spent the last 12 months touring as part of Silent Signal an Animate Projects commission supported by the Wellcome Trust. We've had a great time attending many of the screenings and events with our scientist-collaborator Neil Dufton and running Blister Cinema workshops.
- Octoscope creative coding, Margate Museum, Margate Festival
- Blister Cinema, Wellcome Genome Campus, Cambridgeshire
- Creative Coding, Microworld, Leicester
- Microgames, Urban Ambush, Watermans, London
- Creative Coding, North Lincolnshire Libraries Project
- Digital Art, Turner Contemporary, Margate
- Creative Coding, Lumen Prize, Leeds
- Enter The Tempest, Shakespeare Reloaded, Watermans, London
- Coding for Girls, POW Thanet, Margate
- Blister Cinema, University of Birmingham, VIVID Projects, Birmingham
- Blister Cinema, QUAD, Derby
- Slow Life, Generative Art, Sonada, Aberdeen
- Winner, Kent Creative Award Audio-Visual prize 2016
- ISEA2016 Open Sky Project, ICC Tower urban media screen Hong Kong, Official Selection 2016
- Founder's Prize, Lumen Prize Exhibition 2013
- The Erotic Awards, Best Artist finalist, 2012
- The London Group Open, Newcomer Prize winner, 2009
- Eurographics, The John Lansdown Award for Interactive Digital Art, 2nd prize, 2007
- The London Group Open 2015, London
- Connect the Dots, Sheffield
- Become Your Own Tribe, Margate Summer Festival
- Blister Cinema 3, Limbo Art Space, Margate
- sonADA, Sonic Art festival, Glasgow
- Switched On, The Beaney House of Art and Knowledge, Canterbury
- Beyond the Interface, Furtherfield, London
- Blister Cinema 2, ArcadeCardiff, Cardiff
- Blister Cinema 1, Panay Fashions, Margate
- Microworld Kinetica, Kinetica Art Fair, London
- The New Sublime, Brighton Digital Festival, Brighton
- Beyond the Interface, ISMAR 2014, Munich
- From David Bomberg to Paula Rego - The London Group, Southampton City Art Gallery
- Microworld Hong Kong, The Lumen Prize Exhibition, The Space, Hong Kong
- Microworld Cardiff 2, ArcadeCardiff, Cardiff
- Dreamland, The Beaney House of Art and Knowledge, Canterbury
- The Lumen Prize Exhibition, Triangle Space UAL, London
- Digital Zoo Tour curateded by Furtherfield, various
- Oslo Screen Festival, Sweden
- Microworld Papay Gyro Nights, Papa Westray, Orkney
- Potluck #9, The Beaney, Canterbury
- Microworld Margate, Marine Studios, Margate
- Made in Roath Festival, Cardiff
- Microworld Arcadia, ArcadeCardiff, Cardiff
- The London Group Centenary, Pitzhanger Manor, London
- GEEK, Margate
- Symbiotic, The Cube Gallery, Leicester
- Papay Gyro Nights programme, Belgrade Art Fair, Serbia
- WWW: World Wild Web, Furtherfield Gallery, London
- Dickensian Hauntings, Illumini, London
- 700IS, Egilsstadir, Iceland
- Papay Gyro Nights 2012, Papa-Westray, Orkney
- Shangri-La Zone, Glastonbury
- You are not in control, Netil House, London
- Microbes and Me activity day at The Wellcome Collection, London
- Papay Gyro Nights 2011, Papa-Westray, Orkney
- Cryptmas, Illumini, St Pancras Church, London
- Curiouser & curiouser, Old Vic Tunnels, London
- Unleashed Devices, Watermans, London
- Secret Subterranean, Illumini, Shoreditch, London
- Is It Over, Dalston bunker show, London
- I Believe..., Red Velvet Curtain Cult, De La Warr Pavilion, Bexhill-on-Sea
- The London Group Open, The Menier Gallery, London
- EMBED, The Camberwell Space, London
- Transition, The Bargehouse, South Bank, London
- Quantifying Play, Jago Gallery, London
- Collision 08, Area 10 Project Space, London
- () RE | BOOT; Area 10 Project Space, London
- Electric Blue, The Bargehouse, London